Release Date 27 August
There is no visible change in this release; it only reflects how the system works in the background.
This change strengthens the fairness, transparency, and trust in the platform’s gamification mechanics by ensuring users only earn points while they are actively participating and by preventing retroactive gains.
Previously, points for leaderboards, activity rings, and games were compiled in the background whether a user was participating or not. If the user was added at a later date, the points they accumulated while they were not were counting toward their score.
This adjustment resolves this issue by only compiling points for active participants.